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- Xref: bloom-picayune.mit.edu rec.games.video.arcade:11551 news.answers:4357
- Path: bloom-picayune.mit.edu!enterpoop.mit.edu!senator-bedfellow.mit.edu!senator-bedfellow.mit.edu!usenet
- From: jdeitch@gisatl.fidonet.org
- Newsgroups: rec.games.video.arcade,news.answers
- Subject: rec.games.video.arcade Frequently Asked Questions
- Supersedes: <videoarcade-faq_720684017@athena.mit.edu>
- Followup-To: rec.games.video.arcade
- Date: 2 Dec 1992 06:02:25 GMT
- Organization: Galaxy Information Systems, Atlanta GA
- Lines: 368
- Sender: jdeitch@gisatl.fidonet.org (Jonathan Deitch)
- Approved: news-answers-request@MIT.Edu
- Expires: 15 Jan 1993 06:02:11 GMT
- Message-ID: <videoarcade-faq_723276131@athena.mit.edu>
- Reply-To: jdeitch@gisatl.fidonet.org
- NNTP-Posting-Host: pit-manager.mit.edu
- Summary: Frequently Asked Questions and Answers List
- Keywords: FAQ, RGVA, video, arcade
- X-Last-Updated: 1992/09/03
-
- Archive-name: videoarcade-faq
- Last-modified: Aug-04-92
-
-
-
- Frequently Asked Questions
-
- rec.games.video.arcade
-
-
-
- This is the frequently Asked Questions (FAQ) List for rec.arts.video.arcade.
-
- This List is constantly being expanded and modified - please help expand it !
-
- This FAQ is crossposted to news.answers and supersedes all previous posts.
-
- Please send all corrections/additions/comments to jdeitch@gisatl.fidonet.org.
-
- -----------------------------------------------------------------------------
-
- This List is divided into four sections :
-
- o What is rec.games.video.arcade -- An Introduction
-
- o Some Netiquette Guidelines -- (If you're new to the net, please read this!)
-
- o List of Lists, Cheats, Moves and other related "help" material
-
- o Frequently Asked Questions and their Answers
-
-
- What is rec.games.video.arcade ?
- ================================
- rec.games.video.arcade (RGVA) is a newsgroup dedicated to discussion
- on the maintenance, support, playability, and preservation of standup
- (or sit down) arcade video games. There are also two related newsgroups :
- 'rec.games.pinball' for pinball machines and 'rec.games.video' for general video
- games discussion of non-arcade games -- ie: home systems.
-
- Please note : There is a separate newsgroup for Street Fighter II
- posts -- 'alt.games.sf2'. Please post Street Fighter
- messages there if possible.
- Also : When posting a SF II article to r.g.v.a, please include
- "(SF II):" or "(SF II TCE):" at the beginning of your subject
- line. Example : 'Subject: (SF II): More Guile Stuff'
-
- Messages on RGVA are often of a type similar to the following list :
-
- * What is (or how do I get to) the (feature) in (game)?
- * Anyone seen Sega's holographic game?
- * What is the (game/feature) bug?
- * Where can I get a monitor/manual/joystick/other for my game?
- * Could somebody send me the (game) moves list?
- * Which character in (game) is the best?
- * Will there be sequel to (game) and if so, when?
- * I just started playing (game). What are some good strategies?
- * What is the best lap time anyone has gotten in Hard Drivin'
- (or Race Drivin'?)
-
- Please note : If you are looking for a helpful hint, first check the List of
- Lists to see if there is a hint list for your game. If not,
- check the questions list to see if it's there. If still no
- luck, post a message and please e-mail me any replies you get
- so I can add 'em to this List !
-
- Also, there are a large number of people on the net who own video games, so
- you can often them to answer technical questions.
-
- See the VAPS list entry for more details.
-
-
- General comments on Netiquette ...
- ==================================
-
- This section is mainly aimed towards new users. Those experienced in the
- ways of Usenet may feel free to skip to the next section.
-
- If you have not already done so, please read the articles in the newsgroup
- news.announce.newusers. They contain a great deal of useful information
- about network etiquette and various conventions used on Usenet.
-
- Please keep in mind these points:
-
- 1. Always remember that there is a live human being at the
- other end of the wires. In other words, please write your
- replies with the same courtesy you would use in talking to
- someone face-to-face.
-
- 2. The Net is a highly asynchronous medium. It can take
- several days for an article to make it to all sites. It is
- also quite common for followups to messages to reach a site
- before the original. Think of the poor souls who receive their
- news messages via Federal Express on magnetic tape ...
-
- 4. If you know the answer to a posted message, but are unable to send
- a message to the requester, wait a few days. It's likely that
- someone else will post the correct answer, thus sparing you the
- effort.
-
- 5. Please refrain from posting messages like "I want to know, too"
- to the net. E-mail the person who asked the question and request
- that they send you any information they get by e-mail. Only if you
- cannot reach the person by e-mail *and* no one has posted about the
- request after several days should you post. You should include the
- text of the original message, if possible.
-
- 6. If nobody seems to be discussing what you want to talk about, post a
- (polite) message opening the discussion. Don't just say, "Does
- anyone want to talk about X" or "I really like X", however; try to
- have something interesting to say about the topic to get discussion
- going.
-
- Don't be angry or upset if no one responds. It may be that X is
- just a personal taste of your own, or quite obscure. Or it may be
- that X was discussed to death a few weeks ago, *just* before you
- came into the group. (If this is the case, you'll probably know,
- though, because some rude fool will likely flame you for
- "Bringing that up *AGAIN*!!!" Just ignore them.)
-
- 7. Abbreviations commonly used in this group:
- BTW -- "By the way"
- FYI -- "For your information"
- FAQ -- "Frequently Asked Questions"
- FAQL -- "Frequently Asked Questions List" (This List)
- IMAO -- "In my arrogant opinion"
- IMHO -- "In my humble (honest) opinion"
- ROTF -- "Rolling on the floor"
- ROFL -- "Rolling on the floor, laughing"
- RPG -- "Role playing games", like D&D (Dungeons and Dragons)
- WRT -- "with respect to"
- LD -- "LaserDisc"
- NES -- "Nintendo Entertainment System"
- SNES -- "Super Nintedo Entertainment System"
- SFII -- Street Fighter II
- SFII TCE -- Street Fighter II The Championship Edition
- RGVA -- rec.games.video.arcade
- KLOV -- Killer List of Video Games (Coin Ops a Poppin')
- VAPS -- Video Arcade Preservation Society
- TMNT -- Teenage Mutant Ninja Turtles (The 1st 'quartersucker')
-
- Some technical abbreviations:
- RGB -- "Red-Green-Blue" as in the type of monitor
- VCC -- + 5 volts power supply (TTL High)
- GND -- 0 volts - logic ground (TTL Low)
- RAM -- Random Access Memory (Video memory)
- ROM -- Read Only Memory (Usually the game code)
- TTL -- Transistor Transistor Logic - 74xx series logic chips
- CMOS -- Complementary Metal Oxide Semiconductor - 40xx series logic
- chips
-
-
- Various Lists, Helps, Cheats, etc.
- ==================================
-
- I need help with this section !!
- Base your suggestions off the existing entries :
-
- Frequently Asked Questions List -- This List.
- -- A List of FAQs and other related stuff.
- -- Maintained by Jonathan Deitch (jdeitch@gisatl.fidonet.org)
- -- Posted on a thirty day cycle
-
- Coin Ops A Poppin' -- The Killer List of Video Games.
- -- A definitive list of arcade video games. Almost 900 entries.
- -- Maintained by Jonathan Deitch (jdeitch@gisatl.fidonet.org)
- -- Posted on the 15th of each month.
- -- Please don't send e-mail requests unless you missed the post.
- -- When you receive this list, modifications, corrections, and additions
- are requested so as to keep the list current and up to date.
-
- The Logic Board Pinouts Archive
- -- An archive of pinouts for the logic boards of various games.
- -- Maintained by Jonathan Deitch (jdeitch@gisatl.fidonet.org)
- -- Please help add to this ! If you own a game that is not on the list,
- please e-mail me as I would love xeroxes of the schematics for your
- game. I'll take care of typing in the pinout chart.
- -- If you need more information, try e-mailing someone on the Net who
- owns the particular game you are having trouble with. See the entry
- on the Video Arcade Preservation Society (VAPS) for more details.
- -- E-mail me for more specific information; a list of what I've got is
- posted on the 1st of each month.
-
- The Comprehensive Manufacturer's List
- -- A list of Arcade Games Manufacturers
- -- Maintained by Jonathan Deitch (jdeitch@gisatl.fidonet.org)
- -- Posted with the Killer List of Video Games on the 15th of each month.
- -- I only have two entries ! -- I need More !
- -- Specifically, I need addresses for companies like CapCom, Sega,
- Nintendo, Konami, and other current games makers.
-
- The Parts Sources List
- -- A list of parts sources for Arcade Games.
- -- Maintained by Jonathan Deitch (jdeitch@gisatl.fidonet.org)
- -- Posted with the Killer List of Video Games on the 15th of each month.
-
- The Rampart Help Sheet
- -- A list of helpful hints for Rampart
- -- Kept by Jonathan Deitch (jdeitch@gisatl.fidonet.org)
- -- E-mail only for a copy
-
- The Street Fighter II Moves List (SFII Moves List)
- -- A List of moves for Street Fighter II
- -- Maintained by Jay Herlihy (j_herlih@oz.plymouth.edu)
- -- E-mail only for a copy
-
- The Video Game Cheat Sheet
- -- A list of arcade game bugs, loopholes, and backdoors allowing high
- scores with low effort.
- -- Maintained by Jonathan Deitch (jdeitch@gisatl.fidonet.org)
- -- Now available via ftp from tsunami.cs.orst.edu (pub/cheats directory).
- -- To make a contribution, send a bug, loophole, backdoor,
- or hint to: jdeitch@gisatl.fidonet.org.
- -- Please only e-mail if you *can't ftp* or if you have a contribution.
- I can't handle 500 messages a month on this thing ... it's nearly 150k
- in length. Besides, that's what the ftp site is for.
-
- The ROM Listings Archive
- -- An ftp site containing ROM listings for various games.
- -- For archive purposes only ... in case one of your ROMs blows out,
- here's a safe place to store an image for backup purposes.
- -- Maintained by Clayton Cowgill (cowgillc@tsunami.cs.orst.edu)
- -- Ftp to tsunami.cs.orst.edu and look in the pub/rom-archive directory.
-
- The Video Arcade Preservation Society
- -- This is a list kept of arcade game owners on the Net.
- -- Maintained by Steve Ofoz (ofoz@ihlpb.att.com)
- -- This list is posted monthly along with an alias list so you can
- e-mail to all the owners of a particular game for help.
- -- If you would like to be included on the list send your name, e-mail
- address, what state you are in (GA, CA, FL, MI, etc), and list of
- the games you *own* to ofoz@ihlpb.att.com.
- -- Currently, over six dozen people are on the list, owning over 200
- games of which there are nearly 100 different titles !
- -- Please note : People on this list have spent considerable sums
- building their personal arcades. Please do not ask them
- to sell their games !!! (I can vouch for that !! - JND)
-
- Who keeps (or is willing to keep) the following lists ?
-
- Smash TV Play List
- Any other Play List
-
- Also I need information for the list of manufacturer's addresses, the logic
- board pinouts archive, and any other lists you think should be here.
-
- Thanks !
-
-
- Some Frequently Asked Questions :
- =================================
-
- How much does an arcade video game cost ?
- -- New they start at about $1250 for simple games and go up (waaaay up)
- from there.
- -- Used, on the average, around $300. Generall, the older the game and
- the worse the condition, the cheaper the price.
- -- Purchase price often doesn't include shipping (See that FAQ below).
-
- What do I have to do to maintain my game ?
- -- Video games are pretty rugged creatures. They are designed to be
- abused by adolescent kids in arcades for extended periods of time.
- What I do is keep my game in a controlled environment (ie: inside the
- house, in a dust free area, out of direct sunlight, etc.). Generally,
- any room in your house should be okay. Keep the cabinet clean and
- make sure you keep any vent holes clear. If your game has a cooling
- fan, make sure it works and is unobstructed. Be sure to follow your
- owners manual for specific instructions on maintenance, lubrication,
- and anything else that should be periodically done to your game.
- Also, you will want to periodically dust out the inside of the game.
- The monitors in these games generate lots of static electricity and
- attract dust like you wouldn't believe. The more dust there is
- inside the game cabinet, the more heat builds up and heat kills games.
- Lastly, have fun !
-
- How much does it cost to ship a game ?
- -- Shipping a game is very, very expensive due to the size of the game
- and the weight. Most game cabinets are solid particle pressboard
- around an inch thick and are very, very heavy -- I can barely hold up
- my Tron if I tip it over. It takes four people to lift it onto a
- dolly for transport.
- -- Best bet is to move it yourself. The average game will fit in a large
- station wagon, minivan, or anything larger. Bring lots of friends.
- -- If you do have to ship it, it will have to go via truck freight and
- will cost somewhere around $150 plus the cost of the shipping crate.
-
- Where can I get documentation (ie: schematics) for my game ?
- -- This is a little more difficult, given the fact that the companies for
- many of the older games no longer exist or have moved. When I needed
- to find a schematic for a Krull game, I started with the local
- Amusement Machine distibutor (look in the Yellow Pages under amusement
- devices or ask in a local arcade) and talked with the service techs.
- They were able to provide me with the proper phone number.
- Hopefully, we'll have a manufacturer's list here soon.
-
- Also, some Atari people read this newsgroup frequently ...
-
- Where can I get parts for my game ?
- -- For standard electronics parts, either mail order from any regular
- electronics house or you can try your local distributor for your brand
- game. Be warned that local 'official' places will charge you an arm
- and a leg. Most problems are caused by faulty logic chips - usually
- TTL logic chips. These can be found at any electronic parts house.
- -- Replacement boards and conversion kits can be found via mail order.
- See the parts list in the List of Lists above.
-
- What does 'shopped out' mean ?
- -- This means that a game has been thoroughly tested and is ready for use
- in public areas as an amusement device. For us, that means anything
- broken has been fixed, and it has been cleaned and adjusted so
- everything works right. This includes monitor adjustments, alignment
- of the joystick, cleaning and lubrication of the coin acceptors and
- other electrical and mechanical alignments. This is a technical term
- used by people in the amusement games business and is not limited just
- to video arcade games.
-
- What is SEGA's new HOLOGRAPHIC game ?
- -- This game, called 'Time Traveller,' is not actually a true holographic
- game. It uses a parabolic mirror to make the image look like it is
- floating in space. Same principle as a penny at the bottom of a
- mirrored bowl. Unfortunately, the game itself doesn't match up with
- the nifty new technology...
-
- What is the best time for Race Drivin (or Hard Drivin') on the Net ?
- -- Race Drivin' Championship Lap (Super Stunt Track)
- (Automatic) : 1:22.46
- (Manual - Speedster): 1:22.50
- -- Note : I lost the address of the person who sent me this ...
- Please let me know who you are so I can give you credit ...
- -- Other times : Original track: 1:17.54, Autocross track: 0:27.06, Super
- Stunt Track: 2:27.14. from nrp@csug.cs.reading.ac.uk.
- -- Best high score (so far) is 1162255 from nrp@csug.cs.reading.ac.uk.
-
- What is the infamous Galaga bug ?
- From : Marc Lumeyer (mlumeyer@nmsu.edu), here it is :
-
- -- On either level 1 or 2 (it doesn't matter) let the last line of
- "bees" enter the screen without shooting them. Now, complete the
- level, BUT DO NOT KILL THE 2 BEES ON THE LEFT OF THE SCREEN.
-
- i.e. X X X X (picker-uppers)
- xxx x x x xxx x x x x x x x (red guys)
- x x x x x x x x x x x x x x x x (bees)
- x x x x x x x x x x x x x x x x (bees)
- |
- |
- These two
-
- Now, let these bees come down, and come down, and come down ...
- After approx. 20 minutes, they'll stop firing at you. Let them
- go by a few times to make sure that they've stopped firing.
-
- Now kill them.....and voila!!
-
- NOBODY WILL FIRE AT YOU FOR THE REST OF THE GAME!!
-
- I've racked up around 450,000 on a game where this worked, but I've
- also wasted 20 minutes on a game where it didn't work.
-
- It will work on some games and not on others. (different chips??)
-
- -----------------------------------------------------------------------------
- Internet: jdeitch@gisatl.fidonet.org | Go Braves! | "I hate it when I can't
- --------------------------------------------------| trust my own technology!"
- "Thrills! Chills! Magic! Prizes!" -- Hurricane | -- Geordi LaForge
-
- Gene Roddenberry, Isaac Asimov, Jim Henson, Dr Seuss, Mel Blanc ... Sigh ...
-
-